Fixed a memory leak where the screen would not be freed when used with the debugger
diff --git a/screen.c b/screen.c
index 7d09daf..a4b1309 100644
--- a/screen.c
+++ b/screen.c
@@ -66,7 +66,7 @@
 
 void free_sdl_screen(sdl_screen_t *scr)
 {
-	//free(scr->fb);
+	puts("Freed SDL Screen");
 	SDL_DestroyTexture(scr->tex);
 	SDL_DestroyRenderer(scr->r);
 	SDL_DestroyWindow(scr->win);